01Cover
OFD

The data infrastructure beneath world sport.

Pre-launch·May 2026·Founding-partner conversations open
Ty Ellis · CEO · ty@localss.org·partners@onlinefootballdirectory.comOnline Football Directory Inc. · Toronto
02The Gap

Football's top tier has a structured data economy. The rest of the pyramid doesn't.

Twenty years of broadcaster-funded measurement built a deep structured-data economy across the Premier League, La Liga, MLS and the rest of the broadcast tier. Beneath that line, in tier 3, semi-professional ball, and lower-tier club football across countries no major data house ever entered, the equivalent data either doesn’t exist or doesn’t reach the people who could use it.

~60,000
lower-tier football clubs globally
38M
registered players · <1% with comparable data
8 tiers
in major pyramids · coverage stops at tier 2
$500M–1B
addressable spend · structurally underserved
Sources · FIFA Big Count · national federation registries · LOCALSS revenue plan §5 (SAM analysis)
03The Missing Layer

The bedrock layer of football hasn't been built yet.

Tiers 3 through 7+, semi-professional circuits, regional federations, and lower-tier club football across countries the major data providers will never bother to enter. That’s where most of the game actually happens, and where the bedrock data layer is missing. OFD is the infrastructure being built to make it exist.

In communication now
  • Canada
  • Jamaica
  • Brazil
Pipeline + contributor network
  • USA
  • Turkey
  • Ghana
  • Nigeria
  • Uganda
  • UK
  • Germany
Coverage map reflects live federation + league conversations and the contributor network · status as of M3, July 2026
04Why Incumbents Stop

Wyscout, StatsBomb, Opta, and Sportradar are priced correctly for the tier they serve.

The incumbents have a fair cost stack for the layer they cover. Multi-camera arrays, dedicated analyst rooms, and broadcaster relationships pay for themselves at the top of the pyramid because broadcasters and elite clubs underwrite the cost. The same math breaks down at tier 3 and below. It isn’t for lack of trying; the unit economics of the problem simply change once you leave the broadcast layer.

IncumbentsWhere it works
CaptureMulti-cam · analyst roomsTier 1–2
DistributionEnterprise licences · long sales cyclesTop-flight clubs
GeographyMarkets with broadcast revenue~25 countries
Sources · public tier listings (Stats Perform · Hudl · Wyscout) · LOCALSS competitive analysis §6
05A Different Cost Curve

OFD runs on a different cost curve. One built for the bottom of the pyramid.

We’re a structurally different shape from the incumbents rather than a cheaper version of the same thing. A verified scout taps a phone at a Saturday match in Kumasi. In-browser tagging, assisted by AI and verified by humans, turns the footage into structured event data inside an ontology that already speaks to every other league we cover. Distribution is API-first and federation-aware, so the network grows by being plugged into.

OFDWhere it reaches
CaptureCrowdsourced scouts · phone-to-web · AI-assisted taggingAny tier, any region
OperationsWe build the tools a league needs and absorb the admin work ourselvesLeagues, clubs, federations
DistributionREST API · federation-ID interop · marketplaceFederations, clubs, players directly
GeographyWherever a contributor existsCanada · Jamaica · Brazil in communication

The part that separates OFD from a data vendor is the operating load we absorb. We build the tools and systems a league or federation actually needs to run, and then we do the administrative work through them ourselves. Lower-tier football is not short on ambition, it is short on staff hours. A vendor hands over a dashboard and adds to that load. We take work off it, and the structured data layer gets built as a by-product of running the operation rather than as one more task somebody has to remember to do.

LOCALSS architecture spec · P1–P8 principles · July 2026 · capture-cost benchmark in revenue plan §11
06The Funnel

The funnel runs bottom-up, and each stage earns the next.

Capturing players gives us a reason to approach their teams. Onboarding teams gives us the density to approach their leagues. League contracts give us the credibility to approach federations. The data asset at each stage becomes the sales argument for the next one, which is why trust compounds in the same direction the network grows.

STAGE 01
Player onboarding
LOCALSS captures underserved players via verified scouts
STAGE 02
Team approach
"We’ve already captured X matches of your player using LOCALSS"
STAGE 03
Local density
1–3 teams in a region all using OFD’s ontology + infrastructure
STAGE 04
League contract
Standardised data layer for the entire competition, all fixtures
STAGE 05
Federation contract
Federation-ID interop, full pyramid coverage, founding-partner deal terms
DATA ASSET
Player events in the ontology
Team-level match-by-match coverage
Regional comparison layer
League-wide metrics
Federation-grade data layer
COMMERCIAL PAYOFF
Marketplace + extraction fees
Club website Tier 1–5 ($39–$499/mo)
Multi-club packages ($1.5–8k MRR)
League data contract ($25–100k ACV)
Federation contract + API licensing ($100k+ ACV)
Stages 1–2 commercial pricing live · Stages 3–5 reflect pilot conversations, KPI-gated
07Six Revenue Lines

The network earns through six different lines, each one strengthening the asset for the next.

Line 01 is the floor. Every paying account bills $10 or $15 a month whether or not a single deal closes, which means the recurring base can be forecast from a user count rather than from a pipeline. Lines 02 through 04 are the operational revenue that funds the business through the early years, and they scale with the same network the subscriptions build. The data feeds API and enterprise licensing activate once the database matures, becoming the long-term margin engine by Year 5.

#LineCustomerPricingWhen live
01Subscriptions · the recurring floorPlayers · scouts · agents · teamsFree · Tagger $15 / mo · Player Pro $10 / moPublished · live at launch
02Marketplace transaction feesScouts ↔ players / clubs / agents15% platform fee · scouts keep 85%Published · live at launch
03Direct extraction requestsPlayers · clubs · agents$5–$15 per request · internal bandLaunch · credit top-ups follow
04League + club servicesLeagues · semi-pro circuits · clubs · agentsBespoke by scope · $200–$5,000 / mo bandLive now · pre-launch sales
05Data feeds APIExisting customers · clubs · media$100–$5,000+ / mo · internal bandAt launch · Aug/Sept 2026
06Data licensingBroadcasters · betting · fantasy · media$20K–$1M+ / yr per deal · internal bandYear 2+ · M15+
Blended subscription ARPU is $10 at the floor, where every payer sits on Player Pro, and about $12 at a realistic 60/40 Player Pro to Tagger mix. On gross margin: ~80% on the Tagger, which is software rental, ~100% take rate on marketplace fees, ~40% on league services at scale, and ~85% on data licensing. Player Pro is the one line carrying real fulfilment cost, because the tagging is done for the customer, so its margin is the number we watch hardest as volume grows. The Tagger also doubles as a GTM wedge: individual seats lead to team adoption, and team adoption opens the league conversation.
Lines 01–02 are published prices at localss.org/pricing · lines 03–06 are internal planning bands · July 2026
08What's Built · What's In Motion

Where OFD stands at Month 3.

OFD is incorporated in Ontario as a Canadian federal corporation, with the architecture ratified, the tooling shipped, and the contributor network already growing. The next six months convert pilot conversations into KPI-gated revenue.

Shipped
  • In-browser tagger · AI-assisted · live
  • Marketplace v1 · all four slices built and merged
  • Stripe subscriptions + Connect escrow + referral credits
  • localss.org live · app shell, profiles, admin hub
  • Architecture spec · P1–P8 ratified
  • 50+ verified contributors onboarded
In motion
  • F&F SAFE · $20–50K open at $2M cap, 20% discount
  • Launch readiness audited · no code blockers remain
  • Meta ads plan written · creative + runbook ready
  • 4 lower-tier club CEOs · 3 continents · in conversation
  • Pilots structured · KPIs set · revenue activates on hit
  • Agent network warming · Toronto / Istanbul / W.Africa
Capital raised$0. Everything above was built without outside capital. The friends-and-family SAFE is open at $20–50K, and because every founder is on equity with no salaries pre-revenue, that money converts almost entirely into acquiring users.
Status as of M3, July 2026 · per OFD investor one-pager · LOCALSS architecture spec v1
09Pilots · KPI-Gated

Every pilot has a measurable trigger to revenue.

Each pilot ships against an outcome the league or federation can verify themselves, so revenue follows measurable delivery rather than projected wins. When a pilot hits its KPI, the recurring contract follows automatically.

MarketStageActivation KPI
CanadaIn communication at league and federation level · home marketLeague-services contract over one full competition; renewal at season end
JamaicaIn communication · Caribbean entry point, contributor base already seededPilot fulfilment across a full season of a single competition
BrazilIn communication · deep lower-tier and state-championship pyramidCoverage proven on one state-level competition before scaling out
Year-1 target$0.5–1.2M ARR · roughly 80% subscriptions, the balance league services and marketplace transactions.
Pilot framing per LOCALSS revenue plan §4 · KPI definitions in internal pilot brief · status as of M3, July 2026
10LOCALSS · Aug/Sept 2026

LOCALSS opens globally at the end of August, starting with football.

LOCALSS is the marketplace and structured-data platform for lower-tier and semi-professional football. Verified scouts capture matches on consumer hardware, AI-assisted tagging extracts per-player data inside an ontology that spans every league we cover, and an API lets any actor in the football ecosystem plug in directly.

What launchesWho it’s forWhat it does
Free player accountEvery playerCV, profile, clips, browsing, and requests at $0 · the supply side of the network
Tagger subscriptionPlayers · scouts · agents · teamsRent the tagging software, unlimited self-serve · $15/mo
Player Pro subscriptionPlayersDone-for-you tagging, up to 4 matches/mo at full 90-minute stats · $10/mo
Marketplace · escrow · scout payoutsScouts ↔ players / clubs / agentsStripe Connect escrow, 15% platform fee, scouts keep 85%
League + club servicesLeagues · semi-pro circuits · clubs · agentsFilming, structured data, and delivery, priced bespoke by scope
Data feeds API (at launch)Existing customers · clubs · mediaSubscription access to the database · activates as contracts trigger it
Launch geographyGlobal drop, late August into September 2026. The product is available everywhere from day one, with paid marketing concentrated in Canada and the US where acquisition cost is measurable and the network is densest.
LOCALSS architecture spec v1 · public roadmap at onlinefootballdirectory.com/ethos
11Multi-Sport Playbook

LOCALSS is the wedge. OFD is the parent.

The architecture beneath LOCALSS isn’t football-specific. It’s a pattern for servicing the underserved bottom of any organised sport: lower-tier football is the proving ground, and the same infrastructure is ready to extend into the next sport once football has shown the model works. Which sport comes next will be decided by where the data signals the strongest pull.

Parent
OFD
Shared infrastructure · ontology · marketplace engine
Active
LOCALSS
Lower-tier football
Q3 2026 · public
Next
TBD
Underserved sport
Triggered post-LOCALSS proof
Beyond
TBD
Underserved sport
Same playbook · same ontology
Crowdsourced supply
Verified contributors with consumer hardware. No proprietary capture rigs.
AI-assisted human tagging
Every manual workflow generates training data. The pipeline compounds.
Federation-aware ontology
IDs interop with national federation systems. Plugs into existing infrastructure.
Marketplace economics
A cost stack that works at the bottom of the pyramid, not just the top.
Architecture is sport-agnostic · per OFD investor one-pager
125-Year Trajectory

A revenue floor we can count, and a deal layer stacked on top of it.

The solid band is subscription revenue, and it is the part of this forecast that rests on one variable: how many people are paying $10 or $15 a month. Forty-five thousand paying accounts is $7M of recurring revenue before a single league contract, API subscription, or licensing deal is counted. The lighter band is everything OFD sells on top of that base. We show them separately so the floor can be stress-tested on its own. The user counts below are not drawn on a curve; they come out of the acquisition engine on the next slide.

ARR↑ mid-case
Y1
$0.5–1.2M
5,000 payers
Y2
$2–5M
18,000 payers
Y3
$6–13M
45,000 payers
Y4
$12–27M
85,000 payers
Y5
$20–45M
140,000 payers
Subscription floor · $10–15 / moDeal layer · marketplace, league, feeds, licensing
YearPaying usersBlended ARPUSubscription ARRDeal-driven ARRTotal ARR band
Y15,000$12.00$720K$150K$0.5–1.2M
Y218,000$12.50$2.70M$800K$2–5M
Y345,000$13.00$7.02M$2.4M$6–13M
Y485,000$13.50$13.77M$5.0M$12–27M
Y5140,000$14.00$23.52M$9.0M$20–45M
Subscription ARR is end-of-year run rate. Blended ARPU starts at $12 (a 60/40 split of Player Pro to Tagger) and rises toward $14 by Year 5, because Player Pro is done-for-you tagging and carries a real fulfilment ceiling at volume, while the Tagger is software rental with no such ceiling. The mix shifts toward the Tagger on its own, which lifts both ARPU and blended margin. Bar height uses a square-root scale so Year 1 stays legible next to Year 5.
Subscription layer derived from the capital blocks on slide 15 · deal layer per LOCALSS revenue plan §3 · refreshed quarterly against actuals
13Team

Two full-time founders. Two equity partners with industry depth.

The full-time core builds the product, runs the platform, and carries the football-industry relationships. The equity-partner bench adds the sales motion and the legal scaffolding an early-stage sport-data company needs to operate responsibly. Everyone is on equity and no one takes a salary until revenue starts, which is why raised capital goes almost entirely into acquiring users rather than into payroll.

Full-time
Ty EllisCEO + ProductWorking football agent and consultant · strategy, fundraising, federation/league outreachToronto
Mert TutcuCTO + AI/InfraTechnical lead · full-stack + AI pipeline architecture · platform & tagger buildIstanbul
Equity partners
Brandon DeanHead of Revenue + Partnerships~5 years sales leadership · leading league + B2B outreach
Matt GionnasHead of Policy + BDFinal-year law student · legal coordination, compliance, policy roadmap
Cap table held by Online Football Directory Inc. · 15% option pool reserved for future hires.
Per founders’ agreement, May 2026 · OFD investor one-pager
14Funding Ladder

We're at the bottom rung. What the next round looks like depends on the conversation we have.

OFD is in the friends-and-family phase with the round open at $20K to $50K and nothing closed yet. The deck is an invitation to a conversation rather than a term sheet, and the shape of the next round will calibrate to the conversations we have over the next six months. Every rung is triggered by a revenue milestone rather than a date. The slide after this one shows exactly how the money on the first rung gets spent.

you are here
F&F
now
Pre-Seed
M6–9
Seed
M12–18
Series A
M24–30
Series B / strategic
M36+
StageTrigger to next rung
F&F · nowRound opens + public launch + block 01 ad test runs
Pre-Seed · M6–91,000+ paying users + a proven cost per payer + first league contracts
Seed · M12–185,000 paying users + $60K MRR + first data feeds revenue
Series A · M24–3018,000 paying users + $2–5M ARR + data licensing pipeline forming
Series B / strategic · M36+45,000 paying users · $6–13M ARR · acquisition window opens (Sportradar · Hudl · Stats Perform)
Target ranges per internal plan · F&F $20–50K on a SAFE at $2M cap with 20% discount · Pre-Seed $300–500K at $4–6M post · Seed $1.5–3M at $8–12M post · Series A $5–15M at $25–50M post · LOCALSS revenue plan §10
15Capital Blocks

The raise has one job. It buys the first thousand paying users.

The platform is built and no founder takes a salary, so a friends-and-family round of $20K to $50K skips payroll and goes almost entirely into paid acquisition. We deploy it in blocks, each gated on a number rather than a date. Block 02 is the one that matters: it puts a thousand payers on the books inside the first quarter, at which point subscription revenue covers the ad spend and growth stops needing capital. Everything after that block is funded by the business.

#BlockCapitalWhat it buysExit gate
00Build$0 outside capitalPlatform, tagger, marketplace, escrow, subscriptions. All shipped on founder equity.Launch-ready · no code blockers remain
01Prove the channelfrom the raise$4–6K · launch to M2$500–1,000 a month across two ad sets, static-first, broad targeting per the ads runbook.A measured cost per signup and a first read on free-to-paid
02Scale to 1,000 payersfrom the raise$16–44K · M2–M4Monthly spend steps up for as long as the cost per paying user holds under the payback rule.1,000 paying users by M3 · $12K MRR · ad spend covered by revenue
03Compound through Year 1Revenue-funded · M4–M12Acquisition moves off the raise and onto the P&L at roughly 60% of monthly revenue, compounding at ~17% net per month.5,000 paying users by end of Year 1 · $60K MRR
04The long-term targetRevenue-funded · next round optionalThe same engine run for another two years, with the deal layer compounding alongside it.45,000 paying users by Year 3 · $7M subscription ARR
What $35K actually buys
At the midpoint of the round and of our target cost per signup, $35,000 buys roughly 15,500 signups. What that becomes depends entirely on free-to-paid conversion, so here is the whole range.
Free → paidPaying usersCost per payerMRR at $10 floorMRR at $12 midPayback
3%470$75$4.7K$5.6K7.5 mo
5%780$45$7.8K$9.3K4.5 mo
7%1,090$32$10.9K$13.1K3.2 mo
10%1,560$23$15.6K$18.7K2.3 mo
15%2,330$15$23.3K$28.0K1.5 mo
The highlighted row is the plan. 7% conversion lands the $35K block on a thousand paying users at a $32 cost per payer, paying back in a little over three months at the floor price. A thousand payers is reachable anywhere across the $20–50K band, because the variable that moves the outcome is conversion rather than spend.
Short term · 3 months from launch
1,000
paying users
$12K MRR. Acquisition becomes self-funding here.
End of Year 1
5,000
paying users
$60K MRR, all of it funded out of revenue.
Long term · Year 3
45,000
paying users
$7M subscription ARR. The next round becomes a choice.
Not one number on this slide includes a league contract, a data-feed subscription, or a licensing deal. Those sit in the deal layer on slide 12 and land on top of everything here. Nor does it credit the manual federation and LinkedIn outreach already running, which is what carries the gap between the paid-only model and the Year 1 target.
Cost per signup of $1.50–3.00 is the target set in our internal ads runbook and has not yet been measured against live spend, which is what block 01 exists to establish · band set in CAD and applied here as USD, the conservative direction · free-to-paid conversion is the single assumption this slide turns on
16Closing

The bedrock layer of world sport. Built by the people it serves.

OFD is the data infrastructure beneath organised sport. We start with the bottom of football, and the same playbook is ready to service every other underserved sport once football proves the model. A crowdsourced network where every contributor strengthens the asset for every other one. We’re talking to the people who want to help shape what this becomes.

Ty Ellis
CEO
ty@localss.org
Brandon Dean
Head of Revenue + Partnerships
dean@localss.org
General partnerships
partners@onlinefootballdirectory.com
Online Football Directory Inc. · Toronto, ON · onlinefootballdirectory.com · localss.org
Pre-launch dispatch · v2 · July 2026